

Having a lit candle, campfire or lighter in 4 meters from an Onryo will effectively act like a crucifix and prevent the ghost from hunting.Each crucifix can prevent a hunt 2 times before becoming useless. Each time a crucifix is used, the ghost must wait 5 seconds before attempting to initiate a hunt again. At the point that the ghost attempts to initiate a hunt, if a dropped or player-held crucifix is within 3 metres of the ghost, or 5 metres if the ghost is a Demon, the hunt will fail.Some equipment can temporarily prevent hunts: Ongoing hunts will always cause the activity level shown on the activity monitor to rise to level 10, but a display of level 10 does not necessarily indicate an ongoing hunt. The activity level of a ghost does not affect the chance of the ghost initiating a hunt, nor does it indicate its chance of doing so. If a cursed hunt is cancelled prematurely due to no one being inside, the cancelled cursed hunt will not count towards the cooldown timer. Cursed hunts always ignore the hunt sanity thresholds and cooldown between hunts a cursed hunt can start immediately after a normal one, but a normal hunt respects the cooldown after a previous cursed hunt ends. The Mimic can mimic the hunt thresholds (and all other hunt related abilities) of the ghost it is currently mimicking.Ĭursed hunts can only be intitiated directly by using cursed possessions.The Shade will not hunt if it is in the same room with at least one player.However, a flame extinguishing also has a chance of causing it to hunt, regardless of sanity level. If the Onryo attempts to hunt when it is near a fire source, it will extinguish the flame instead.In addition, its hunt cooldown is 20 seconds, instead of 25. The Demon has a rare ability that can result in a hunt regardless of sanity level.The Banshee only checks the sanity of its target when attempting hunts.In addition to the values above, certain ghosts have additional abilities or behavioural traits that affect how they hunt: Ghosts marked with a corresponding asterisk (*) have abilities listed below that may override the threshold Ability-based modifiers

When players are talking within 2 metres of the ghost In the presence of active electronic equipment The following table lists the "common" hunt sanity thresholds, excluding abilities that may ignore these thresholds: Some ghosts have modifiers to the hunt sanity threshold. The probability increases at lower sanities hunts occur more often at lower average sanities. Every few seconds, the game has a chance to check for the required sanity value, then rolls a probability to decide whether to hunt. Dead players do not count towards the average team sanity.įor most ghosts, the hunt sanity threshold is 50% ghosts can initiate hunts at random once the average sanity is at or below 50%. The average sanity is of all players who are alive, regardless of whether they are inside or outside the investigation area. There are two ways a hunt can begin, excluding cursed possessions:įor most ghosts, the average team sanity is used to determine whether the ghost can hunt. Ghosts do not necessarily hunt immediately once this cooldown is over.Īt least one player must be within the investigation area for a hunt to begin. This applies for both sanity-based and ability-based hunts. Once a hunt ends, there is a minimum cooldown of 25 seconds before the ghost can attempt to initiate another hunt. The setup phase can be ended early if a cursed possession is used or activated. The duration of the setup phase by difficulty is as follows: Hunts cannot occur while the setup phase is ongoing. 3.2.2 Ghost-specific detection behaviours.
